My apologies to the healers. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. are all fair. Augment slots are added to your gear using a augmentation kit and a augmentation station. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. because new augments would give you even more stats, maybe to reach. 0 Expansion launches on February 15, 2022!When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. . The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. The same goes for armour except that hilt/barrel is replaced with an armouring piece. 1, but plans can change. Augments: 4 x Advanced Alacrity Augment 74; 10 x Advanced Critical Augment 74; Crystals: 2 x Eviscerating Crystals (Crit) 3208 Alacrity. 4. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Individual Pieces. The last few days on DM I'm selling them on GTN around 500k apiece, but you might get an even higher price for them. Galactic Seasons Guide and Rewards – Season 5, 2023. SWTOR 7. 2% alacrity, 15. Though the progression breaks down at the highest (and lowest) ranks/levels. Either directly, or via the GTN. Top gold critical augments are worth around 2bil to craft. Augmentation Kit MK-1 is a player-created item. can anyone point me to how augments work now versus 1. Now they add more to the list of improvements and rebalancing of how you can get your. Grade 3: Level 24-32: 160-240. Pre-mades will get bored no longer having seals to club. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. This will use grade 6 purple slicing mats, which aren't yet available. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. 1. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. 2 live numbers. From this point on you begin the grind through the EndGame. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Where surge is the surge bonus to an ability. 5 seconds which means you can only attack an enemy every 1. Yamunun. Break even prices for Advanced Critical Augment 74. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. In this guide I intend to cover the. This is now not really great unless it's a level 49-50 item. Slicers sell them on the GTN. Share. - Get 1/2 crafters chars. Offhands for DPS and Healers will have alacrity. 0 and have be the cause of many complaints from players about things like companions being too weak, relics being. SWTOR PTS 6. Star Wars: The Old Republic Wiki Explore Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 2. PvP Seasons 4 Guide and Rewards. 5 billion credits to make 1 level 300 augment. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. I love SWTOR but I really dislike the decision to put this augment into the game. MilesTeg_cy. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. to expand on that, there are currently 5 main sources of schematics. . Is one better than the other or is it just personal choice?Find the station to use. 0 gear. Go to topic listing. Main hands will have critical. I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. Either you have to blow 36k to put a MK-9 Augment Slot into a single piece of equipment, or you have to constantly upgrade your Augment. That's beyond realistic for the mass majority of people. Tanking for pve. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. I was using single target calculations to determine the Optimal Stats. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. See moreby Vulkk. If you are curious and want to get a head-start, check out the SWTOR 7. BioHazard869 • 6 mo. I believe you could correct this by allowing users a discounted price on an augment slot if an item already has a slot. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. 1. In addition, all Combat. 1. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. 3 this slot will be of the same level/craft rank (1-6) as the item. Weekly Time: more or less 12 hours with bad luck. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. 3. Posted April 28, 2022. Augments and augment kits are a little more difficult. So anyway, here's how it goes:Introduction to SWTOR 7. Yes. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Members. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. For example, a. Best method is just to RE the assembly components. 26. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Individual Pieces. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. 3 set to release on June 13th. 1. The same goes for armour except that hilt/barrel is replaced with an armouring piece. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. The use of breast implants to address these concerns is one of the most commonly-performed cosmetic surgical procedures in the world. So i was just wondering which of the three crew skills to take in order to make augments. 0 from the dedicated guide. This is a catalog of stand-alone guides to the Best Solo Builds for each Combat Style (Class) in SWTOR! They will teach you how to optimize your character’s skill trees, gear and playstyle to have an enjoyable experience playing solo! With the launch of Game Update 7. a source of additional stats over and above un-modified weapons). Stealth Scan has been redesigned and renamed “Terminator Droid”. I am not wrong about this because I have done this before. This screenshot is of my gear build for my Vengeance Juggernaut running mostly blue 276 augments with almost exactly 110% accuracy and a little extra Alacrity as will be explained in this guide. do more than 15. Support. Craft trainers. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Schematic source The. ) However NEVER put the created grafts/components in your material inventory!As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. General Discussion. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 1. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Updated August 8, 2023. Rank 6 augments require level 17 and a MK-2 slot. Augments are crafted by Synthweavers, Amormechs, and Armstechs. If we divide 1 by 0. Suggestion Box. Now, I would MAYBE be alright with dishing out 5-10 million for a whole new set of shiny yellow augments, but even that means a large chunk of my bank for just one character. Below is a brief overview of the features coming with this update. The guide features an introduction to the class, gearing. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. Your own fat can be used to. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. 3. But it doesn’t cap secondary stats like Crit, so it’s better to stack secondary stats like Crit or alacrity or accuracy etc if you want to augment. 4 damage, while power adds 57. OK. Crew Skills. To craft an Augmentation kit you will need 10 kit. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. But most people say go aim/end. The upgrade destroyed the augment and there was no way to buy back/refund the copy of the vendored item. The profit comes from crit chance. . This guide gets updated when BioWare introduces any. The dedicated guide contains tips for all roles in both PvE and PvP. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. So if you have a crafting skill and two gathering. 3: Old. Additionally, try to run an Advanced Proficient Kyrprax Stim. SWTOR Armormech Crafting Guide. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. Individual Pieces. 0 Expansion. Expansion Combat Styles FAQ. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. SWTOR Armormech Guide. |. Put the augment kits on your gear. The blue ones dont seem to sell well. This will unlock blue 336 mods. I don't think augments have ever gone as high as main gear, or at least not recently. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Posted November 9, 2012. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. Legacy of the Sith (7. Posted January 29, 2016. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. However, I probably wont rely on them and I certainly wont be mass producing them. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Welcome everyone to my Combat Sentinel guide. Critical is what you dump points into after hitting your thresholds in the other two. I was wondering what peoples opinions on how the cost of the new augs will change in the coming winter update. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Almost everyone should get this tier of. This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. 85 then we see that 15% Alacrity leads to 17. View Mobile Site Follow on IG. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Ok dumb question and I cant find the search feature in this forum. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. Members. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. You can learn more about Augments in SWTOR 7. . New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. The dedicated guide contains tips for all roles in both PvE and PvP. SWTOR Update 6. Almost everyone should get this tier of. Posted March 12, 2020. Posted July 27, 2012. Augments. 1a. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves) Here’s how to get the best solo gear in SWTOR as of 7. Do I just get parts or do I learn a schematic. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. Your goal is to obtain the best possible gear for your needs. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. I can't find a definitive answer in the patch notes. Augments are definitely necessary. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. And you will also need to make higher "Grade" kits to put them in. 3. Posted December 19, 2018. • 6 yr. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Members. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0 EndGame. This. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. ) Yes, I remembered those days lolol, came back. Legacy of the Sith (7. Right click on the station and drag the piece from my inventory to the station. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. However, I probably wont rely on them and I certainly wont be mass producing them. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. Actually they said. In that case the level requirement to use the gear would be level 9. - armstech makes the presence, endurance, defense, power augments. So if you plan on crafting your own augments, using synth or. non-sync: stim + 5 augments + initiative r18 + initiative r19. Augments are disabled, gear over 326 is crushed down to 326. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. View Mobile Site Follow on IG. Bant used 3 targets for his calculations so I. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Open your crafting window and change the sort order to 'Rating' or 'Difficulty'; the default sort order is alphabetical, so 'Prototype Absorb Augment 40' will sort way down the list from 'Absorb Augment 40'. Total being 6,608, that's a lot of stats overall. ShareWhat has changed is that when you go to insert such an item into a piece of gear it goes in without prompting you to confirm. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. - Kits are made by Synthweavers, Armstech or Armormech. Crew skills dont make endgame gear but they do make augments. Grade 4: Level 32-40: 240-300. EDIT: Removed a part that made people think this was a rant thread If 5. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. And i have started over as a sage. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. As you can see some augments would go to mastery. Individual Pieces. How is the Class and Spec changing with SWTOR 7. In this expansion, there. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. - With GSF each week you can get 4. SWTOR Augments Guide: Everything you. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. There are different ways to get to 1591 accuracy rating. . It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. For instance if I was to augment my gear at level with an MX-1 augmen. Combat is a spec focused around single-target burst. The MK8 Augment Kit is now the highest. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) After 7. Game Update 7. 2 bil. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. That's so insane. 000. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. You will never find a more wretched hive of scum and villainy than here. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. You have finished your leveling and your character is at level 80 now. I know all three can make the augment kits, but each of the three make different augments. 1. To make higher "Grade" Augments, you will have to level up your crafting skill. It holds augments of varying grade, less than or equal to the grade of the augment slot. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. Please view the new Superior 77 Augments guide here. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. - For solo stuff, probably. Crafting Endgame Gear. 0. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. , 100% normal speed less 15% Alacrity). Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. It says it has a 20% success chance, so statistically I should have the recipe by now. - armstech makes the presence, endurance, defense, power augments. 2. SWTOR 6. 1. 1. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Individual Pieces. They are available to low level players, but aren’t really worth. We don't know about Legendary Implants. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. This is now not really great unless it's a level 49-50 item. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Go to topic listing. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This includes augments and preferably min-maxed mods. Then you'll craft the augments, which can also crit and give you doubles. Individual Pieces. 5 seconds. Recommended PostsSo I've been researching the augment system, and I've decided to go with it. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. 3. Armormech is simply the crafting of cunning and aim armor. 23 per point and bonus healing by 0. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The dedicated guide contains tips for all roles in both PvE and PvP. I need to return my Tier 1 gear to get the slightly better Tier 2. Jrod117. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. If a piece of gear does not have an augment slot, then you have to install one using a. Right now you can try the new Feast of Prosperity event,. Hey all, I'm on a big debate on what augments to take. Another thing is the gear up system in PVP. 3. ago. Updated October 17, 2021. And the augment kits cost about 60k - 80k each. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. And the RNG is about 20%. And you will also need to make higher "Grade" kits to put them in. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 33%, with a Crit Multiplier of 66. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. I was using single target calculations to determine the Optimal Stats. 1k dps with new augments, bc it's not the gear. Some of your purple ones will bring around 80k sometimes. Between power and willpower, willpower is still the better augment, for now. which items take the fewest mats to produce for reverse engineering, and the. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 15%. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves)Here’s how to get the best solo gear in SWTOR as of 7. Can someone please honest and straight forward provide below the detail. So for eg. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). do more than 15. I tried RE these and I'm not getting any MK 11 slot components. Game Update 7. 4 is now live and it offers most of the features advertised to arrive with the full update to the live servers in October 2020. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Stat Priority. Alacrity augments on Ebon Hawk, at last check, were going for about 30k credits more than any other augment. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I will update this post shortly. vlosinssrigg • 6 yr. Hey guys, here's some quick insight as to why I'm writing this article. . You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. SWTOR Cybertech Crafting Guide. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. 1. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. Followers 0. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly 500k. Mats for one Synthweaving augment (crit or. From this point on you begin the grind through the EndGame. . I've RE about 50 green 28 and I have not got the schematics for the blues yet. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. This guide below is no longer being updated. - For solo stuff, probably. You also get purple crafting mats from these crits. 345.